diff options
| author | Thomas Tanner <trtanner@btinternet.com> | 2015-11-20 19:34:09 +0000 |
|---|---|---|
| committer | Thomas Tanner <trtanner@btinternet.com> | 2015-11-20 19:34:09 +0000 |
| commit | f339cc8431c0a7b6a4d514599e6fa57a75eb6495 (patch) | |
| tree | 0d7ac1ea36b3819a6c4f0d0538dbf3c4d7d76245 /src/shared | |
| parent | 49de6e8d2555234c5da132c5fc35287083fe7ef7 (diff) | |
Member variable unused so removed it.
Leaves one asking *why* the datapath can be inside the game directory.
Diffstat (limited to 'src/shared')
| -rw-r--r-- | src/shared/fallout3info.cpp | 4 | ||||
| -rw-r--r-- | src/shared/fallout3info.h | 2 | ||||
| -rw-r--r-- | src/shared/falloutnvinfo.cpp | 4 | ||||
| -rw-r--r-- | src/shared/falloutnvinfo.h | 2 | ||||
| -rw-r--r-- | src/shared/gameinfo.cpp | 20 | ||||
| -rw-r--r-- | src/shared/gameinfo.h | 7 | ||||
| -rw-r--r-- | src/shared/oblivioninfo.cpp | 4 | ||||
| -rw-r--r-- | src/shared/oblivioninfo.h | 2 | ||||
| -rw-r--r-- | src/shared/skyriminfo.cpp | 4 | ||||
| -rw-r--r-- | src/shared/skyriminfo.h | 2 |
10 files changed, 25 insertions, 26 deletions
diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp index 055d3b38..9c6ad5b9 100644 --- a/src/shared/fallout3info.cpp +++ b/src/shared/fallout3info.cpp @@ -30,8 +30,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-Fallout3Info::Fallout3Info(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+Fallout3Info::Fallout3Info(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"fallout3");
}
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index d019ee07..51abe073 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -69,7 +69,7 @@ public: private:
- Fallout3Info(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ Fallout3Info(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index 2ddbf055..4601caf5 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -31,8 +31,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-FalloutNVInfo::FalloutNVInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+FalloutNVInfo::FalloutNVInfo(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"falloutnv");
}
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index 9a9004ec..59b52323 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -102,7 +102,7 @@ public: private:
- FalloutNVInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ FalloutNVInfo(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};
diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp index e5e47cdf..703f4a40 100644 --- a/src/shared/gameinfo.cpp +++ b/src/shared/gameinfo.cpp @@ -40,8 +40,8 @@ namespace MOShared { GameInfo* GameInfo::s_Instance = nullptr;
-GameInfo::GameInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : m_GameDirectory(gameDirectory), m_OrganizerDataDirectory(moDataDirectory)
+GameInfo::GameInfo(const std::wstring &gameDirectory)
+ : m_GameDirectory(gameDirectory)
{
atexit(&cleanup);
}
@@ -87,36 +87,36 @@ void GameInfo::identifyMyGamesDirectory(const std::wstring &file) }
-bool GameInfo::identifyGame(const std::wstring &moDataDirectory, const std::wstring &searchPath)
+bool GameInfo::identifyGame(const std::wstring &searchPath)
{
if (OblivionInfo::identifyGame(searchPath)) {
- s_Instance = new OblivionInfo(moDataDirectory, searchPath);
+ s_Instance = new OblivionInfo(searchPath);
} else if (Fallout3Info::identifyGame(searchPath)) {
- s_Instance = new Fallout3Info(moDataDirectory, searchPath);
+ s_Instance = new Fallout3Info(searchPath);
} else if (FalloutNVInfo::identifyGame(searchPath)) {
- s_Instance = new FalloutNVInfo(moDataDirectory, searchPath);
+ s_Instance = new FalloutNVInfo(searchPath);
} else if (SkyrimInfo::identifyGame(searchPath)) {
- s_Instance = new SkyrimInfo(moDataDirectory, searchPath);
+ s_Instance = new SkyrimInfo(searchPath);
}
return s_Instance != nullptr;
}
-bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath)
+bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &gamePath)
{
if (s_Instance == nullptr) {
if (gamePath.length() == 0) {
// search upward in the directory until a recognized game-binary is found
std::wstring searchPath(moDirectory);
- while (!identifyGame(moDataDirectory, searchPath)) {
+ while (!identifyGame(searchPath)) {
size_t lastSep = searchPath.find_last_of(L"/\\");
if (lastSep == std::string::npos) {
return false;
}
searchPath.erase(lastSep);
}
- } else if (!identifyGame(moDataDirectory, gamePath)) {
+ } else if (!identifyGame(gamePath)) {
return false;
}
}
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index 1d4b050b..47a5e767 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -100,14 +100,14 @@ public: //**USED IN HOOKDLL
// initialise with the path to the mo directory (needs to be where hook.dll is stored). This
// needs to be called before the instance can be retrieved
- static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L"");
+ static bool init(const std::wstring &moDirectory, const std::wstring &gamePath = L"");
//**USED IN HOOKDLL
static GameInfo& instance();
protected:
- GameInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ GameInfo(const std::wstring &gameDirectory);
std::wstring getLocalAppFolder() const;
const std::wstring &getMyGamesDirectory() const { return m_MyGamesDirectory; }
@@ -115,7 +115,7 @@ protected: private:
- static bool identifyGame(const std::wstring &moDataDirectory, const std::wstring &searchPath);
+ static bool identifyGame(const std::wstring &searchPath);
std::wstring getSpecialPath(LPCWSTR name) const;
static void cleanup();
@@ -127,7 +127,6 @@ private: std::wstring m_MyGamesDirectory;
std::wstring m_GameDirectory;
- std::wstring m_OrganizerDataDirectory;
};
diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp index a5760570..4b0a8499 100644 --- a/src/shared/oblivioninfo.cpp +++ b/src/shared/oblivioninfo.cpp @@ -31,8 +31,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-OblivionInfo::OblivionInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+OblivionInfo::OblivionInfo(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"oblivion");
}
diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h index 0a6c416c..ac10b80a 100644 --- a/src/shared/oblivioninfo.h +++ b/src/shared/oblivioninfo.h @@ -100,7 +100,7 @@ public: private:
- OblivionInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ OblivionInfo(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index e122390d..bd901357 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -33,8 +33,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-SkyrimInfo::SkyrimInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+SkyrimInfo::SkyrimInfo(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"skyrim");
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index f52be73a..65977a69 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -68,7 +68,7 @@ public: private:
- SkyrimInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ SkyrimInfo(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
|
