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authorThomas Tanner <trtanner@btinternet.com>2015-11-20 19:34:09 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-11-20 19:34:09 +0000
commitf339cc8431c0a7b6a4d514599e6fa57a75eb6495 (patch)
tree0d7ac1ea36b3819a6c4f0d0538dbf3c4d7d76245 /src/shared/falloutnvinfo.h
parent49de6e8d2555234c5da132c5fc35287083fe7ef7 (diff)
Member variable unused so removed it.
Leaves one asking *why* the datapath can be inside the game directory.
Diffstat (limited to 'src/shared/falloutnvinfo.h')
-rw-r--r--src/shared/falloutnvinfo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h
index 9a9004ec..59b52323 100644
--- a/src/shared/falloutnvinfo.h
+++ b/src/shared/falloutnvinfo.h
@@ -102,7 +102,7 @@ public:
private:
- FalloutNVInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ FalloutNVInfo(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};