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authorTheBloke <devnull@localhost>2014-07-11 01:29:33 +0100
committerTheBloke <devnull@localhost>2014-07-11 01:29:33 +0100
commit8044ef4f1dccdaddf4d8fc55167826fc4740738b (patch)
treefb27c1be9fe2fbbed0e7c0b0be27721e14a2e5d0 /src/transfersavesdialog.h
parent3d98491ebc84619b02286d823199c5b608fa7569 (diff)
- Save game management: re-factored getting of filenames including .skse
-- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself.
Diffstat (limited to 'src/transfersavesdialog.h')
-rw-r--r--src/transfersavesdialog.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/transfersavesdialog.h b/src/transfersavesdialog.h
index 923259f6..4306b960 100644
--- a/src/transfersavesdialog.h
+++ b/src/transfersavesdialog.h
@@ -67,7 +67,6 @@ private:
void refreshGlobalSaves();
void refreshLocalSaves();
bool testOverwrite(OverwriteMode &overwriteMode, const QString &destinationFile);
- QStringList getFilesToProcess(const SaveGame *save);
private: