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path: root/src/executableslist.h
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* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-116/+131
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-131/+116
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* cleanupTannin2016-05-071-1/+2
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* removed close-mo featureTannin2015-12-181-6/+2
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* Replace last occurrence of GameInfo::getNexusGameID and remove a whole load ↵Thomas Tanner2015-11-261-2/+3
| | | | of gameinfo.h includes
* Bunch of const correctness changes. There shouldn't be any update of plugin ↵Thomas Tanner2015-11-251-1/+1
| | | | games once MO has started
* code cleanupTannin2015-08-311-10/+1
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* Clean up of fixes for custom executable windowTom Tanner2015-08-131-17/+23
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* Fix the executable configuration flags going awry from Customise windowTom Tanner2015-08-131-8/+24
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* reverted most changes of changeset 626da419828a as I don't agree with themTannin2015-08-091-50/+13
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* More work on the executables listTom Tanner2015-08-051-13/+50
| | | | | | Apart from an off by one in the popup list which had crept back in, reworked the underlying code even more, which now seems to get the list behaving in a predictable way.
* - changed the way flags on executables are stored in memoryTannin2015-08-021-22/+13
| | | | - some coding style fixes
* Reworked executable lists to not use 3 bools in addExecutableTom Tanner2015-07-181-14/+35
| | | | Think it's more readable
* Allow user to select app icon or mo icon for generated shortcutsTom Tanner2015-07-181-1/+2
| | | | | Also fixes 'x' for toolbar not disappearing when it should Issue 701
* Reworking the Custom Executables list and the shortcut popup.Tom Tanner2015-07-091-6/+9
| | | | | | | | | Certainly fixes the issue where the 'toolbar' entry doesn't lose the cross. One of the 'find' methods ignored case but none of the others did, so I've made it not ignore case either. Also made the code to get the desktop/startmenu paths use a more up-to-date API
* Merge with branch1.2Tannin2015-01-031-4/+7
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| * - started on a refactoring moving functionality out of the MainWindow classTannin2014-11-211-4/+9
| | | | | | | | - started on support for game-plugins
| * normalized eol style (all files should now have windows line endings)Tannin2014-07-171-155/+155
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* | if a shortcut-started application is the same binary as a configured one, ↵Tannin2014-12-141-0/+8
| | | | | | | | the corresponding steam app id is used
* | all executables can now be repositioned, including auto-detected onesTannin2014-12-091-2/+12
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* | normalized eol style (all files should now have windows line endings)Tannin2014-07-171-155/+155
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* - moved shared and uibase libraries to namespacesTannin2013-02-171-3/+3
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* - hooks for CreateHardLinkTannin2013-02-161-126/+136
| | | | | | | | | | | | | | | | | | - createprocess hook will now reroute the cwd (fixes SUM, may break other tools?) - profile code moved to separate file - executables can now be linked to toolbar - category filters are now represented as a tree - csv export of mod list - ModInfoDialog is now "window modal" instead of "application modal" - nexus dialog now updates the mod-id field while browsing - right-click in nexus browser allows to open in external browser - ini viewer is no longer modal - bugfix: another attempt to fix processing of invalid header lines in fomod xmls (bom now handled) - bugfix: integrated fomod installer will no longer overwrite detected mod name by the one from the xml - bugfix: "hide file" from conflicted files list now updates that list - bugfix: conflicted files list no longer offers to hide files in BSAs - bugfix: pressing delete on the mod list with multiplie files selected offered to delete the wrong files - regression: mod name guessing with the old regular expression was less likely to lead to an empty mod name. Now both are tried
* initial commit to mercurial repository.Tannin2013-02-031-0/+145
Corresponds to MO version 0.12.6