| Commit message (Collapse) | Author | Age | Files | Lines |
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Updating to 2.1.7alpha1
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We should be able to normally use Creator now without having to worry about breaking the build.
Partial fix for conflict information getting messd up after opening infodialog or disabling a mod.
Icons still get messed up but conflict tab remains consistent at first inspection.
Reverted main tab to plugins
Changed version of Archive conflicts branch to 2.2.0 pre-alpha.
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CharLowerBuffer().
Fixed padding to four spaces and removed references to FLAG_ARCHIVE_LOOSE_CONFLICTS_MIXED that isn't used.
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Squashed commit:
Basic archive conflict parsing - pass 1
Merge fixes for archive parsing
Basic archive conflict parsing - pass 1
Merge fixes for archive parsing
Should fix conflict detection for archive files
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non-release builds are possible and get labelled as such
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
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ThosRTanner-master
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# Conflicts:
# SConstruct
# src/modinfo.cpp
# src/modinfo.h
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compiling stackdata with clang
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Few small cleanups from clang
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Working on sorting out savegame stuff
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Conflicts:
src/downloadmanager.cpp
src/mainwindow.cpp
src/modinfo.cpp
src/modinfo.h
src/selfupdater.cpp
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
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new version.
Also fixed a lot of const correctness things
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nonce
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Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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also added getNexusDisplayUrl for the other variant of getNexusPage
Removed skyrim static versions
note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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Also implement IPluginGame::getNexusGameID() but not hooked it in yet.
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IPluginGame::getNexustName
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the plugingame interface
Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
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not be game related
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Leaves one asking *why* the datapath can be inside the game directory.
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qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
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- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
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