| Commit message (Collapse) | Author | Age | Files | Lines |
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* Switch from fmtlib to std::format.
* Remove libffi from dependencies in Github action.
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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Added a method to Profile class to get location of save games for the profile. I haven't added this to IProfile as am in two minds.
Aside from this have done cleanups of issues suggested by include-what-you-use, and some OCD sorting of #includes
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of gameinfo.h includes
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
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-- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse)
-- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles()
-- This allows the getting of save file names with just a SaveGame object, not
a GameBryo object, which would do a full file read including plugins and image etc.
-- Therefore SaveGame is no longer abstract.
- Transfer Saves: re-factored to use new SaveGame->saveFiles() method
-- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information
is now provided by SaveGame class itself.
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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