| Commit message (Collapse) | Author | Age | Files | Lines |
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ThosRTanner-master
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Scons build. This isn't exactly production ready because the qt headers are a nightmarish web of interdependencies but it's useful for checking.
I've also removed a few unused include files it detected and corrected some things that upset clang in a big way.
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'ScriptExtender' feature instead
A note: This makes loadmechanism.cpp require xxse_loader.exe to exist, not the dll as other places get the version number from the exe.
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Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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- proxy dll load mechanism disabled since it seems to have been bugged for ages
and nobody noticed so it appears to be unneeded
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fixed a few placed where NULL was used as a number or boolean
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- some code cleanup and minor bug fixes based on results from static code analysis
- added naemfilter for the esp list
- bsa changes are now stored automatically but delayed by up to 0.5 seconds (for performance reasons)
- bugfix: buffer overrun when certain functions are called with empty file names
- bugfix: reroute for the ini-limit fix was placed in the data segment
- bugfix: mod list got mixed up when the mod directory was changed externally
- bugfix: plugins.txt reroute on skyrim didn't work on winXP
- bugfix: MO could become unresponsive if the tutorial script couldn't be interpreted
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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