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path: root/src/loadmechanism.cpp
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* Remove LoadMechanism completely.Mikaël Capelle2021-01-291-64/+0
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* now using new common cmakefilesisanae2020-04-231-2/+2
| | | | | fixed includes because shared/ isn't in the path anymore removed unused modeltest files
* removed duplicate useProxy()isanae2019-09-021-0/+13
| | | | use dedicated functions to set, get or remove settings, allows for logging
* removed obsolete load mechanismsisanae2019-08-021-269/+3
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* split workarounds tabisanae2019-08-021-3/+3
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* changed qDebug() to log::debug()isanae2019-07-221-6/+7
| | | | removed some commented out logging
* Make logs more consistent in format and contentLostDragonist2019-01-301-2/+2
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* Remove a pointless error when the game doesn't have a script extenderSilarn2018-05-071-2/+2
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* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-205/+231
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-231/+205
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* If architecture is not detected, skip handlingJeremy Rimpo2017-10-311-27/+30
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* Merge pull request #113 from Silarn/mainline_devBrian Munro2017-10-301-13/+32
|\ | | | | Updates for script extender usvfs loading
| * Reimplement ScriptExtender handling by detecting USVFS archJeremy Rimpo2017-10-291-13/+32
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* | Use ScriptExtender PluginPath instead of appending "/plugin" to the old ↵LePresidente2017-10-291-2/+2
|/ | | | script extender name variable.
* removed get-prefix from many getters. removed const from managed_game variable.Tannin2015-12-281-9/+9
| | | | other fixes
* Merge branch 'master' into new_vfs_libraryTannin2015-12-071-11/+10
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gameinfoimpl.cpp src/installationmanager.cpp src/mainwindow.cpp src/organizercore.cpp src/organizercore.h src/organizerproxy.cpp src/organizerproxy.h src/savegamegamebryo.cpp src/savegamegamebyro.h src/selfupdater.h src/shared/fallout3info.cpp src/shared/fallout3info.h src/shared/falloutnvinfo.cpp src/shared/falloutnvinfo.h src/shared/gameinfo.cpp src/shared/gameinfo.h src/shared/oblivioninfo.cpp src/shared/oblivioninfo.h src/shared/skyriminfo.cpp src/shared/skyriminfo.h src/spawn.cpp src/transfersavesdialog.cpp
| * Merge branch 'master' of https://github.com/ThosRTanner/modorganizer into ↵TanninOne2015-12-061-1/+1
| |\ | | | | | | | | | ThosRTanner-master
| | * Added support for include-what-you-use in a very simplistic fashion to the ↵Thomas Tanner2015-10-171-1/+1
| | | | | | | | | | | | | | | | | | Scons build. This isn't exactly production ready because the qt headers are a nightmarish web of interdependencies but it's useful for checking. I've also removed a few unused include files it detected and corrected some things that upset clang in a big way.
| * | Abstract away the xxse_loader manipulation and make use of the ↵Thomas Tanner2015-11-281-3/+1
| | | | | | | | | | | | | | | | | | 'ScriptExtender' feature instead A note: This makes loadmechanism.cpp require xxse_loader.exe to exist, not the dll as other places get the version number from the exe.
| * | Reworked startup considerably so now no longer dependant on GameInfoThomas Tanner2015-11-281-7/+7
| | | | | | | | | | | | Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
| * | Removes all references to GameInfo::getGameDirectory apart from one during ↵Thomas Tanner2015-11-251-0/+1
| |/ | | | | | | | | | | | | | | startup Did some const correctness improvements Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
* / some fixes/disabled code required since hook.dll is goneTannin2015-11-191-0/+7
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* - bugfix: detection of support for direct loading load mechanism was brokenTannin2015-02-251-3/+8
| | | | | - proxy dll load mechanism disabled since it seems to have been bugged for ages and nobody noticed so it appears to be unneeded
* extended the game-plugin interfaceTannin2015-01-291-49/+42
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* replaced all uses of NULL with nullptrTannin2014-11-281-4/+4
| | | | fixed a few placed where NULL was used as a number or boolean
* normalized eol style (all files should now have windows line endings)Tannin2014-07-171-290/+290
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* - some more safety checks in the ini-limit removal codeTannin2013-03-131-1/+2
| | | | | | | | | | | - some code cleanup and minor bug fixes based on results from static code analysis - added naemfilter for the esp list - bsa changes are now stored automatically but delayed by up to 0.5 seconds (for performance reasons) - bugfix: buffer overrun when certain functions are called with empty file names - bugfix: reroute for the ini-limit fix was placed in the data segment - bugfix: mod list got mixed up when the mod directory was changed externally - bugfix: plugins.txt reroute on skyrim didn't work on winXP - bugfix: MO could become unresponsive if the tutorial script couldn't be interpreted
* - moved shared and uibase libraries to namespacesTannin2013-02-171-266/+270
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* initial commit to mercurial repository.Tannin2013-02-031-0/+285
Corresponds to MO version 0.12.6