| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
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Working on sorting out savegame stuff
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Conflicts:
src/downloadmanager.cpp
src/mainwindow.cpp
src/modinfo.cpp
src/modinfo.h
src/selfupdater.cpp
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
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new version.
Also fixed a lot of const correctness things
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nonce
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Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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also added getNexusDisplayUrl for the other variant of getNexusPage
Removed skyrim static versions
note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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Also implement IPluginGame::getNexusGameID() but not hooked it in yet.
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IPluginGame::getNexustName
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the plugingame interface
Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
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not be game related
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Leaves one asking *why* the datapath can be inside the game directory.
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qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
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- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
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- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
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- started on support for game-plugins
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- all files/directories that require write access can now be placed in AppData instead of the MO directory
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compiled or linked against with vs 2010
- bugfix: some incompatibilities with non-skyrim games
- bugfix: incorrect handling of plurals in translateable strings
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- new event to notify plugins of changed mod priority
- overwrite now shows up in the "checked" category instead of "unchecked"
- display of "foreign" mods can now be limited to only official content
- bugfix: bsa extraction dialog showed up even if the plugin was disabled
- bugfix: after detection of foreign mods the priority of the overwrite folder could get messed up
- bugfix: when displaying only the context menu for the mod list as a whole, the menu didn't disappear
- bugfix: MO crashed when trying to download via the integrated browser
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- replaced boss integration with loot
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- bugfix: "visit on nexus" directed the browser to the servers meant for nmm
- bugfix: url for "check all for updates" and "enorse/unendorse" were not constructed correctly
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use in version check
- nexus interface now supports 301 redirects
- now using the new nexus url format
- bugfix: "visit on nexus" used an outdated url scheme and thus caused unnecessary redirection
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because FO3 GOTY is its own app
- applications that aren't in the executables list can again be started from the command line
- references to missing categories are now removed from mods
- bugfix: integrated fomod installer didn't update description and picture on some constellations of Windows version and theme
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chrome and firefox)
- versioning system improved. Will now report "downgrades" for mods and support a different versioning system (requires manual switch)
- updates can now be ignored until a new version is uploaded
- new splash screen
- bugfix: a few memory leaks (shouldn't account for much)
- bugfix: result of GetModuleHandle wasn't zero-terminated in some cases
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- automatic donwload retry
- support for storing multiple download urls
- improved "query info" functionality
- some cleanup to download manager code
- external fomod installer dialog are now brought to front
- added shell... functions to have windows handle problematic situations
- added visual clue when filters are active
- esps are now automatically activated when installing a mod
- added option to never endorse a mod
- added "previous" and "next" buttons to mod info dialog
- improved the way messagedialog text is shortened
- coloring in mod info dialog now visible in other color schemes
- plugin list is now saved automatically
- vanilla bsas are now enabled even if they are not listed in the ini file
- bugfix: setting mod to maximum now doesn't try to place the mod below overwrite
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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