| Commit message (Collapse) | Author | Age | Files | Lines |
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new version.
Also fixed a lot of const correctness things
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nonce
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Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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also added getNexusDisplayUrl for the other variant of getNexusPage
Removed skyrim static versions
note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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Also implement IPluginGame::getNexusGameID() but not hooked it in yet.
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IPluginGame::getNexustName
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the plugingame interface
Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
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not be game related
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Leaves one asking *why* the datapath can be inside the game directory.
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qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
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- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
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rewrote handling of different game variants: now resides in game plugin and works
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(though they were almost certainly false positives)
- there is now a 50ms timeout on logging messages
- bugfix: leaked handles after directory searches
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mingw)
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between the time the vfs lookup map is set up and later when querying it.
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Changed pynedit.pro to fetch from 'standard' install location
Changed saveas code to use organizer report rather than uibase - this way it's
not dependant on the vagaries of the include path, and works the same as the
rest of the organiser directory
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from static code analysis)
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- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
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fixed a few placed where NULL was used as a number or boolean
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- started on support for game-plugins
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necessary for rars)
- process blacklist is now taken from a file if there is one, not hardcoded
- removed workaround for the papyrus compiler
- updated loot client to work with the actual api
- loot client now links with loot32.dll at runtime
- loot client now produces its output in a (json-)file which includes all plugin messages and dirty flags
- fomod installer now tries to parse the xml with several encodings
- fomod installer will now display a diagnostics warning if the jpg imageformat isn't supported
- base preview plugin now tries to be a bit smarter about resizing images to fit the screen
- bugfix: fomod installer no longer tries to open an image even after detecting its invalid
- bugfix: potential null-pointer dereferentiation in getprivateprofile... hooks
- bugfix: potential null-pointer dereferentiation in download manager
- bugfix: internal origin name showed up in one more place
- bugfix: ToString function produced strings that were one (zero-termination-)character too long
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