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* Refactoring of game features for better management. (#2043)Mikaël Capelle2024-06-091-1/+5
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* Apply clang-format.Mikaël Capelle2023-07-091-47/+43
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* Convert everything to CRLF.Mikaël Capelle2023-07-091-211/+211
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* C++20 fixesJeremy Rimpo2022-04-191-0/+1
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* First pass for Qt6 compatibilityJeremy Rimpo2022-04-191-9/+5
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* now using new common cmakefilesisanae2020-04-231-1/+1
| | | | | fixed includes because shared/ isn't in the path anymore removed unused modeltest files
* moved TimeThis to uibaseisanae2020-02-181-6/+68
| | | | fixed progress bar
* removed directoryrefresher.h from organizercore.hisanae2020-02-181-7/+1
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* split directoryentryisanae2020-02-181-1/+4
| | | | made classes noncopyable, fixed a few unintended copies
* removed lastAccessed from FileEntry, not usedisanae2020-02-181-0/+1
| | | | FileRegister keeps a vector instead of a map
* removed some unnecessary countersisanae2020-02-181-1/+1
| | | | delete old structure in thread
* threaded refresherisanae2020-02-181-18/+24
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* Initial archive conflict parsingSilarn2018-12-121-0/+1
| | | | | | | | | Squashed commit: Basic archive conflict parsing - pass 1 Merge fixes for archive parsing Basic archive conflict parsing - pass 1 Merge fixes for archive parsing Should fix conflict detection for archive files
* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-91/+93
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-93/+91
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* normalized eol style (all files should now have windows line endings)Tannin2014-07-171-147/+147
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* - added pseudo-categories to filter for mo-managed vs. unmanaged modsTannin2014-06-161-2/+24
| | | | | | | | | | - deleted mods are now moved to the recycle bin instead of being deleted permanently - reduced modinfo dialog for foreign mods - foreign mods are now displayed with a pseudo-category - added a signal when a plugin is moved - bugfix: refreshing of directory structure for mods with bsas didn't work correctly when enabling a mod and on changing display of foreign mods - bugfix: one mod in the list was assigned the same priority on the directory structure as the data directory - bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
* - added a new mod type that represents files handled externally (i.e. DLCs) ↵Tannin2014-05-311-3/+18
| | | | | | | | | | | as mods in MO - hashes of file names in bsa files are no longer checked all the time - author and description is now read from esp files - rewrote the code that fixes modlists after a rename, should be a bit more robust - fixes to qt 5 and msvc 2013 compatibility - started to update the tutorial (not done yet!) - bugfix: counter for the problems badge wasn't calculated correctly
* - files in bsas are now only displayed in the data tab if they are managed by moTannin2014-05-251-4/+6
| | | | | | | | | | | | | - number of problems detected by MO is now displayed as a badge on the icon - rephrased the explanation text on the Archives tab. unchecked plugin-loaded bsas no longer prompt a warning - bsa extraction is now handled in a plugin - added a way for plugins to react to mod installation - re-enabled the automatic fix for asset order problems - bugfix: In some cases when a download wasn't started successfully the download urls weren't stored in the meta file so no resume was possible - bugfix: MO tried to resume downloads when it didn't have and download urls - bugfix: downloads couldn't be paused if the download was already broken on the network layer - bugfix: download managear did not recognize a file as downloaded if the download completed before signals were hooked up - bugfix: in-place file replacement was re-broken
* - now avoids a few unnecessary copy operations during generation of the ↵Tannin2013-07-171-1/+3
| | | | | | | directory structure - bugfix: circular dependency caused a memory leak - bugfix: removing a single mod lead to the wrong mod being deleted
* - moved shared and uibase libraries to namespacesTannin2013-02-171-87/+87
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* initial commit to mercurial repository.Tannin2013-02-031-0/+106
Corresponds to MO version 0.12.6